Divinity 2:Ego Draconis Review (2nd Part)

Continuation of the previous part I will start with music, followed up by character, quests, riddles and dungeons + items.

Music – That’s serious disadvantage of this game, the music is sometimes making you feel like you’re in fucking Hogwart, and another time it’s so boring and annoying that you can’t stand it. Good example of the first case is when you’re approached by the mysterious Mage who summons stuff to kill you on the stone circles. About the music being repeating doom to your ears – that’s the case with Dungeons. When you approach one, you feel like exiting it at once. Well, apart from that, music is mostly unnoticeable, as it’s either boring or simply … I don’t know, I don’t even remember. (Good example, lol).

Character – I forgot to mention that – how important part of the game in previous post – that is making/modyfing your character looks. So at the beginning of the game we got to pick gender and if either we will be shaved, shaved with beard, shaved with moustache, or shaved with a scar. Also, we get to pick our name and hair style – Long blonde, short blonde, loose blonde, and same thing with Brown colour. Not much to choose from, but meh who cares, helmets ftw. Last thing to pick is voice, Gay-Knight voice, Gay-Aristocrat’s voice or Soldier’s. (You won’t guess what I picked…) The funny thing about character, is that you can find TOTALLY NOT-STRAIGHT man in the village/your own chamber of the castle, which offers you to.. Uh.. Change your gender for free. If you feel like running everytime you see him – your (censored) can be proud of you. Of course that means you can change your hair/face, and that’s totally OK with the plot – as ‘When people become Dragon Slayers they usually change their genders to protect their families!’ <- Don’t fall for that!

Quests – There are many quests and they’re surely not that easy to make, as there’s no ‘Quest Map’ or anything like that for sidequests, so finding what you’re looking for is basically dependant on your luck and how widely you discover the world. I tried to be in every possible place in the game and yet didn’t manage to complete all of them. So I can say that there are harder and easier ones. I like how different these are and how randomly you get some of them, for example in woods you find a guy with two personalities, or more like, additional human inside of his head, and they both ask you to ‘get rid of the other one’ for different prices, depending on who you choose to get over the body. Another funny quest is about the Mage I wrote before, you just approach Stone Circles (there are 4 all over the first zone) and once you do that, he summons some creatures for you to fight, once you get rid of summons on all of 4 arenas, you get the cake – Mage throws bunch of sacks with gold and random equipment on the ground. Rewards are sometimes to be picked though, you can pick either bonus experience, gold or some equipment item.


That’s the precious-for-our-pockets summoner.

Sometimes you can do two tasks at once, for example, on one of the arenas you have to fight a summoned demon, once you beat it, you can loot its remains to prove some dumb guy who goes all ego because he killed a boar, that you actually are a better hunter, and therefore complete the quest. In some cases quests need to be completed in locations which you won’t approach without Mindreading to acquire the password, same with chests, but it’s rare. What about Main Quests? They’re interesting. Thanks to complicated plot (FFUUUUU DIALOGUES!) there are enjoyable locations you go through, which also contain some riddles and other stuff that makes main quests something even better than side ones. (Quite opposite to Oblivion) These aren’t repeating, every is different, forces you to go through different enemies, discover new places, decide new things and so on. Surely the most awesome main quest was to choose people on the island who will survive and serve you, while others would be killed, there were plenty side quests connected to it, so that you could easier decide who will be more of use. To sum up, tasks are great part of this game, if not best, together with world and characters.

Riddles&Dungeons – In the whole world you get to go through the trouble of riddles, which are sometimes easier – therefore a ‘must’, or harder and then optional for some good price. The first kind you complete by being cautious, watching carefully your surroundings and looting whatever you can, closely examining whatever it is. In the second case, you have to do everything like in first, plus Mindread people/ghosts who are related, also some luck and often saves may come handy, as for example when you use a lever to bring 4 weapons chained to the cailing to the ground, and then you have few seconds to loot it otherwise you won’t have a second chance. (Obviously there are few more things you need to do before you’re able to use the lever). Well, there are riddles connected to the plot (Knowledge quiz), some in the dungeons, others in random locations and books. I must say, they’re not kind of ‘butthurt riddles’ that you can’t let go because you feel as if your self-esteem is dropping rapidly, but instead they’re logical, well-made and it’s surprisingly pleasant to solve them. Just like quests, there are easier and harder ones, therefore it’s another advantage of Divinity 2.


A cave?! Dragon sense is tingling!

What about Dungeons? They’re quite simple, as your map shows it whole, so you don’t get lost and apart from crappy music – it can be quite challenging. There are traps sometimes, like when you enter the room, suddenly it closes and some mobs are summoned, not really to say ‘hello, we come in peace’. Nevertheless, unless you run into higher lever than yours dungeon (I like doing that, and the possibility itself, as you can manipulate if you want to have it harder or easier) – it is doable easily and surely worth it for prices, quests and riddles that it contains. There are few dungeons, every with different kind of enemies, looks and minerals that you need later in the game.


Okay, dungeon music starts in 3…

Items – It’s surprising how many items are out there. The good thing is, they are quite random, everytime you load the game, trader’s gonna have different pieces,  same thing with some of the chests. Either way, we find : Weapons (1/2h Maces, Swords, Bows, Axes), Armors (Separate parts: Chest armor, Leggings, Belt, Rings, Earrings, Helmet, Amulet, Gauntlets), these can be enchanted with something like ‘5% to shock the attacker for 6 dmg’ , ‘5% chance to heal for 5% hp’ etc. Usually, the awesomness of bonus thingies on your stuff is measured by its rarity, there are White items – Uncommon, Green – Magical items, Dark Green – Legendary items, Gold – Dunno but it was some kind of Awesome item. Apart from these, you can see different types of Charms that also make your armour/weapons better. These are either Lesser, Minor or Major (Or atleast I found these so far). Other things you find – Books (Mostly for plot info, but sometimes reading them gives tips for some riddles, other time they’re needed for quests or boost your attributes), Plants (For alchemy), Potions, Ores(Enchanting) and Formulas (Also for alchemy). And finally corpses, parts of bodies that you actually put in your backpack. (It can be either head of an elf, legs of goblin etc.) Why? Because they’re needed for necromancy, and later on will serve you as part of your pet.


Eeew, rotten legs, head, torso.. Oh! Roasted Chicken!

What’s the downside of items? Most of them (Ores, Formulas, Plants, Corpses, etc.) are useless for half of the game, yet you find them since the very beginning. You for example find in the dungeon item called Rotten Remains of Legs with stats +20 to % Conditioned Body, +5 to % Heightened Reflexes etc., and you have no idea what that is and why you’re putting it in your bag. Of course, you soon enough run out of space in your backpack, much before you have your little castle with people who use this stuff and your own chamber where you can store items, therefore you just have to decide what to remove by guessing, or improving your skill to wield more items. (Which is quite stupid as later – like I said – you get the storage). There is also trouble with gold, which you can choose as a reward for quests in most cases, but you don’t do it because you don’t see any use of it, and then suddenly halfway through the game gold becomes damn important for everything you tell your people to do in the castle, which pretty much screws you up if you picked experience all the time like me. Other than that, there are a lot of weapons, armors, books and other stuff, so you get better stuff quite often, and have a lot of choices.

Last part of the review will be about plot, enemies, dragon form.

One comment on “Divinity 2:Ego Draconis Review (2nd Part)

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