Demon’s Souls EU is finally here

Took damn long, but finally all European RPG fans can encounter one of the best and at the same time hardest PS3 game out there. I couldn’t wait myself, just reading all the reviews made me pre-order it in the special ‘Black Phantom’ edition.

When it comes to Asian-originating RPGs, they always have this unique atmosphere to them. Here we’ve got some truly dark fantasy (That’s where you laugh in Dragon Age’s face once again). In the world surrounded by Demons, Archdemons you’re the lone warrior (Atleast in the plotline, of course it’s online) who goes on the suicidal mission of getting rid of the cataclysm. And why suicidal? No, not because it’s hard, it’s because YOU’RE SURELY GONNA DIE! (Hell, your first boss combat you’re supposed to lose) And it’s totally ok with the plot. While in other games that meant screwing up with the Grandpa Time, here you simply die, get resurrected but lose all the souls you’ve collected. So is dying bad at all? Well, let me tell you, the souls are the currency, skill points, experience at once. And now imagine, that if you die you lose them all. Of course there’s way to get them back – you just need to get to the place of death, but everytime you die, all mobs resurrect and you get into soul form, where you got less hp…

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Why Classic RPGs are Better

And as you finally beat the last boss, looking proudly at your max level character in an epic armour soaking in demon’s blood, you tell yourself  ‘Damn, finally completed it with every class!’ – Sounds familiar for you RPG fans, doesn’t it? And by any means I don’t mean that there’s some list of Must-Love RPG games, but every single of us has atleast one which is the favourite pick, and it simply never gets boring.

At the moment I can think of atleast two of them, surely Gothic and Knights of the Old Republic are the greatest experience I ever had in my long, long leveling career. There’s just some magic in them (Well, apart from fireballs, Force Lightning and stuff) that made me love them, and now the nostalgia and good memories won’t let it go… Where did it come from?

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Divinity 2:Ego Draconis Review (2nd Part)

Continuation of the previous part I will start with music, followed up by character, quests, riddles and dungeons + items.

Music – That’s serious disadvantage of this game, the music is sometimes making you feel like you’re in fucking Hogwart, and another time it’s so boring and annoying that you can’t stand it. Good example of the first case is when you’re approached by the mysterious Mage who summons stuff to kill you on the stone circles. About the music being repeating doom to your ears – that’s the case with Dungeons. When you approach one, you feel like exiting it at once. Well, apart from that, music is mostly unnoticeable, as it’s either boring or simply … I don’t know, I don’t even remember. (Good example, lol).
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Divinity 2: Ego Draconis Review (1st Part)

Few days ago I got my hands on this title, which interested me as it looked like a nice RPG with some new features for this kind of fantasy game. (Basically, TURNING INTO DRAGON :D! ) Once I started playing, I realised the graphic isn’t all great (which was expected), yet the world is somehow nice and comfy to travel, as the Hero runs damn fast. Soon enough I entered the first village just to realise that I’m on my way to become a DRAGON SLAYER O_O!… And all it took was a short scene when they made my eyes look white and gave me mindread ability. Yes, you heard me, MINDREADING ABILITY , damn that’s cool, it’s like being Jedi in a friggin’ fantasy RPG. How does it work? It’s quite simple, you talk with someone and to the left you got option ‘Mindread’ and for some amount of experience you can see what someone’s got on mind. Usually it’s needed for quests, sometimes to learn about hidden boxes, treasures and passwords, or even skills/attributes boost.
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Risen – Walking Gothic's Body

Gothic was one of the most loved series among other RPGs, reason was simple: Gothic brought totally new system of leveling, combat, new dark atmosphere, different classes and also interesting plot. You didn’t care about bugs (and there were plenty), as it was totally addictive game which you could play over and over with different character class. Then Gothic II came out, everyone was surely excited that the plot is continued, it turned out to be interesting (Dragons in Gothic, woo!), world became a lot bigger, all the friendly characters that you remember from G1 also were there. So I can surely say that Gothic II was a success, it was just as addictive as Gothic, a bit different yet in a good way, so where did everything go wrong? Gothic 3… I wouldn’t even call it Gothic, that was such a fail and misunderstanding.
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